Blog
F28: Final Project
Below are my clean plate shot and my reference. I wanted to practice working with pyro within a dusty, confined environment so I tried to find references that mimicked the environment of my capstone.


I wanted to make sure I had my footage tracked first and foremost because I can have a good pyro effect, but it will not matter if the comp is bad. I did a couple of tests bringing it into Maya only because I am most comfortable there, and I ultimately exported it into Houdini.
My solve error was 2.6 the first test, and 0.66 on this one.
That is the one I ultimately exported.

Below is my track test within 3D. I used a very obvious box to show this test.

After I found the single cube stuck, I added in a block out for all of the buuildings to see how it stuck.

