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VFX 420

  • Writer: E P
    E P
  • Dec 10, 2025
  • 2 min read

Updated: 10 hours ago

Day 1 - Class 1: January 6th, 2026


During Day 1 of my process, I started the setup by creating a geo-dome.



The next step of my set-up was matching the camera angle to the cube as best as I could.



Day 2 - Class 2: January 8th, 2026


To start off my progress for day 2, I tried matching the angle of the light source to that of the plate. The initial setup had the light coming from the left side of the cube and it needed to be rotated to light from behind the cube.


I found it difficult to properly mimic the light angle and intensity when working with a grey cube. So, I changed the texture of the block to help mimic the wood on the plate. Here I noticed crisp dark shadows that did not achieve nearly the effect I was looking for. Additionally, I ran into issues where the camera image plane would not render. I tried moving and scaling the geo dome to reveal the image plane but was unsuccessful. I ultimately realized my error was having the geo dome set to primary visibility and was able to move on from there.

Here, I created a more accurate lighting setup to that of the plate. However, I found the cube in the plate was being largely lit by bounce light. So, I made the decision to add a ground plane to finalize the lighting for now.

By adding the ground plane, not only was I able to mimic the same bounce light, I was also able to start lining up the shadow with the clean plate. This is where I stopped on day 2.


Day 3 - Class 3: January 12th, 2026


Here, I changed the ground plane to a shadow matte. I then further refined the light set up

to align with the shadow of the cube in the plate.




































 
 
 

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